

Where things get interesting is in the surprising amount of moves each character has. As an adult, only Rando can drink beer and use the bazooka, but Rio and Tora have no problem using every other firearm left behind. There’s your usual assortment of regenerative items and melee/ranged weapons to use on enemies, though a nice touch is that what you can use depends on the character you’re playing as. Nekketsu Oyako is a fairly typical beat-em-up of the era, having you travel along linear levels and fighting all manner of enemies on your way to the boss at the end. When scientist Saeko Hibino is kidnapped by the dastardly Haraguro organization to build a doomsday device, her pro-wrestling husband Rando, their fighting prodigy daughter Rio, and Saeko’s assistant Toratarou “Tora” Minoru set out to fight their way through and rescue her. The name “ Nekketsu Oyako” translates to something along the lines of “Hot-Blooded Family”, which perfectly describes the Hibino family. Though largely forgotten, it’s nevertheless an enjoyable time with some especially interesting combat mechanics.

Quite literally, as they released a beat-em-up for the PlayStation’s Japanese launch called Nekketsu Oyako (not to be confused with the Kunio-kun series despite prominently featuring “Nekketsu” in the title).

However, while they had largely made side-scrolling shooters with the odd off-shoot, they started developing games in other genres around the dawn of the sixth generation. When most people think of Technosoft, it’s usually for their technically impressive Thunder Force games or the groundbreaking Herzog Zwei.
